AI Insights · Timothy · July 2024
Top 5 Turn-Based Tactics Games Performance in Russia Q2 2024
Discover the performance trends of the top 5 turn-based tactics games on a unified platform in Russia during Q2 2024, including downloads, revenue, and weekly active users.
During the second quarter of 2024, the top 5 turn-based tactics games on a unified platform in Russia showcased diverse performance metrics, including downloads, revenue, and weekly active users. Here’s an overview of their trends:
Magic War Legends from TINYSOFT demonstrated significant activity. Weekly revenue fluctuated, peaking at around $1.5K in late April and ending the quarter at approximately $941. Downloads varied widely, starting at 2.8K in early April and reaching a high of 6.9K in early June. Weekly active users also saw a notable increase from 15.9K at the beginning of the quarter to over 21K in mid-June, before slightly declining to 17.3K by the end of June.
The Walking Dead No Man's Land by Deca Live Operations GmbH experienced a steady revenue stream, ranging from $483 at the start of April to $1.1K in early June, before stabilizing around $809 by the end of June. Downloads showed a gradual decline from 1.4K in early April to about 643 by late June. Weekly active users also decreased from around 3.3K to approximately 2.4K over the quarter.
Braveland Heroes: War Strategy by PlayPanic had a mixed quarter. Revenue saw a high of $1.7K in mid-April but dropped to around $279 by the end of June. Downloads remained relatively stable, fluctuating between 700 and 964. Weekly active users hovered around 2K, with slight variations throughout the quarter.
Bowmasters - Multiplayer Game from Playgendary Limited consistently attracted users, with downloads ranging from 30.2K to 47K, peaking mid-quarter. Revenue showed moderate growth, starting at $204 and reaching up to $332 weekly. Weekly active users were robust, starting at 322K and experiencing a peak of 356K in mid-April, ending the quarter around 310K.
Finally, Necropolis: Story of Lich from TINYSOFT had a more modest performance. Revenue varied from $69 to $481 weekly. Downloads were low, with peaks of 435 in late April but dropping significantly towards the end of the quarter. The game did not have notable weekly active user data.
These insights are derived from Sensor Tower, where more comprehensive data and analysis can be found.